Reverse Engineering 3D Scans to SOLIDWORKS for Nintendo 2DS Shells
Hi all,
My name is Uzair, and I’m an industrial designer currently working on a personal project involving the reverse engineering of 3D scans in SolidWorks. I’m particularly interested in modelling something complex, such as the Nintendo 2DS shell, but I’m unsure of the best way to approach this process.
From what I understand, I could create each part as a new file and build around the scans, but…
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