Sydney SOLIDWORKS User Group

Reverse Engineering 3D Scans to SOLIDWORKS for Nintendo 2DS Shells

Summary: Uzair Saadat, Uzair, is working on a project about reverse engineering 3D scans in SolidWorks, specifically focusing on the Nintendo 2DS shell. Uzair is contemplating whether to model each part as a separate file from scans or disassemble a unit to manually measure components for more accuracy. Uzair shares an example of a printed component using an Ender 3 S1 FDM printer and seeks advice on the most effective workflows and insights for tackling complex parts from scans.
AI Summary

Hi all,

My name is Uzair, and I’m an industrial designer currently working on a personal project involving the reverse engineering of 3D scans in SolidWorks. I’m particularly interested in modelling something complex, such as the Nintendo 2DS shell, but I’m unsure of the best way to approach this process.

From what I understand, I could create each part as a new file and build around the scans, but I’m not certain whether these scans can be converted into sufficiently accurate models. Would it be better to disassemble an actual 2DS and manually measure and dimension the parts? I’m even considering purchasing a non-working unit just for this purpose.

I’ve attached an example of one component I was able to print on an Ender 3 S1 (FDM). While this gives me a rough idea, more complex parts from the scans present a bigger challenge.

Any advice, workflows, or insights on the best way to tackle this would be greatly appreciated.

Best regards,

Uzair

0 comments