Hi all,
My name is Uzair, and I’m an industrial designer currently working on a personal project involving the reverse engineering of 3D scans in SolidWorks. I’m particularly interested in modelling something complex, such as the Nintendo 2DS shell, but I’m unsure of the best way to approach this process.
From what I understand, I could create each part as a new file and build around the scans, but I’m not certain whether these scans can be converted into sufficiently accurate models. Would it be better to disassemble an actual 2DS and manually measure and dimension the parts? I’m even considering purchasing a non-working unit just for this purpose.
I’ve attached an example of one component I was able to print on an Ender 3 S1 (FDM). While this gives me a rough idea, more complex parts from the scans present a bigger challenge.
Any advice, workflows, or insights on the best way to tackle this would be greatly appreciated.
Best regards,
Uzair